My name is Marco Rizzotti and I'm a 3D Art Director and Character Artist with a background as a Traditional Sculptor working the Gaming Industry.
Able to cover every aspects of the Character Pipeline production (modelling, topology, texturing, shading, rendering), specialized in scaling big production and optimization.
Production of final assets for mobile including modeling, retopology, map and textures, renders.
Concepts and production of new assets.
Prototyping
Mentoring
Ambassador
Production of final assets for mobile including modeling, retopology, map and textures, renders.
Concepts and production of new assets.
Responsible of the 3D Pipeline (Characters and Environments).
Prototyping.
Mentoring.
Ambassador.
Production of final assets for mobile including modeling, retopology, map and textures, renders.
Concepts and production of new assets.
Responsible of the 3D Pipeline (Characters and Environments).
Prototyping.
Mentoring.
Ambassador.
Production of final assets for mobile including modeling, retopology, map and textures, renders, basic rigging and basic animations.
Prototyping.
Concepts and production of new assets.
Responsible of the 3D Pipeline (Characters and Environments).
Mentoring.
Production of final assets for mobile including modeling, retopology, map and textures ,renders.
Concepts and production of new assets.
Responsible of the 3D Pipeline Casual Studio (Characters)
Hiring Manager
Mentoring
Production Action Figures
Production Modelism Figures
Manufacturing of licensed Merchandise
Tooling for “ready for mass production figures
Paint master
Molding and casting expert
Winner of 18 international prizes
Component of the Jury in 2 international events of Action Figures and Modelism