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Marco Rizzotti
Marco Rizzotti
3D Art Director/Senior Character Artist at Meta
Amsterdam, Netherlands

Summary

My name is Marco Rizzotti and I'm a 3D Art Director and Character Artist with a background as a Traditional Sculptor working the Gaming Industry.
Able to cover every aspects of the Character Pipeline production (modelling, topology, texturing, shading, rendering), specialized in scaling big production and optimization.

Skills

TexturingPaintingSculptinglowpolyUvs

Software proficiency

Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal

Productions

    • Mobile Game
      Candy Crush Friends
    • Year
      2018
    • Role
      3D Character artist
    • Company
      King
    • Mobile Game
      Candy Crush Jelly
    • Year
      2015
    • Role
      3D Character concept artist
    • Company
      King
    • Mobile Game
      Legend Of Honor
    • Year
      2014
    • Role
      3D Character concept artist
    • Company
      Goodgame Studios
    • Mobile Game
      A Little Lost
    • Year
      2015
    • Role
      3D Character artist
    • Company
      Goodgame Studios
    • Mobile Game
      Shadow Kings
    • Year
      2013
    • Role
      3D Character artist
    • Company
      Goodgame Studios

Experience

  • 3 Art Director at Meta
    Amsterdam, Netherlands
    February 2022 - Present

  • Senior 3D Character Artist at Meta
    London, United Kingdom of Great Britain and Northern Ireland
    February 2022 - Present

  • Senior 3D Character Artist at Wooga
    Berlin, Germany
    October 2019 - Present

    Production of final assets for mobile including modeling, retopology, map and textures, renders.

    Concepts and production of new assets.

    Prototyping

    Mentoring

    Ambassador

  • Senior Game Artist at King
    Berlin, Germany
    March 2019 - October 2019

    Production of final assets for mobile including modeling, retopology, map and textures, renders.

    Concepts and production of new assets.

    Responsible of the 3D Pipeline (Characters and Environments).

    Prototyping.

    Mentoring.

    Ambassador.

  • Game Artist at king
    Berlin, Germany
    November 2016 - March 2019

    Production of final assets for mobile including modeling, retopology, map and textures, renders.

    Concepts and production of new assets.

    Responsible of the 3D Pipeline (Characters and Environments).

    Prototyping.

    Mentoring.

    Ambassador.

  • Senior 3D Artist at Envision Entertainment
    Mainz, Germany
    May 2016 - November 2016

    Production of final assets for mobile including modeling, retopology, map and textures, renders, basic rigging and basic animations.

    Prototyping.

    Concepts and production of new assets.

    Responsible of the 3D Pipeline (Characters and Environments).

    Mentoring.

  • 3D Artist at Goodgame Studios
    Hamburg , Germany
    December 2013 - May 2016

    Production of final assets for mobile including modeling, retopology, map and textures ,renders.

    Concepts and production of new assets.

    Responsible of the 3D Pipeline Casual Studio (Characters)

    Hiring Manager

    Mentoring

  • Sculptor at Freelancer Traditional Sculptor
    Taranto, Italy
    March 2006 - December 2013

    Production Action Figures

    Production Modelism Figures

    Manufacturing of licensed Merchandise

    Tooling for “ready for mass production figures

    Paint master

    Molding and casting expert

    Winner of 18 international prizes

    Component of the Jury in 2 international events of Action Figures and Modelism